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What’s inside

A mission to explore.
A question to follow.

Find a pattern, shape a story, or check a rescue route. These are the learning missions released and available to play today.

All released missions are currently open. When purchases open, Missions 01–05 will remain free. Pricing

Starlight Mixer

01 / Clustering · Unsupervised learning

Starlight Mixer

Find patterns in similarity

Tune the resonance, compare six signals, and see similar signals form clusters.

Data can reveal structure even without answer labels.

Label Rally

02 / Examples & labels · Supervised learning

Label Rally

Trace a prediction to its examples

A flight reaches the wrong home. Inspect Dogo’s examples, correct a label, then test with a new traveler.

Training examples and their labels influence predictions for new cases.

Gadget Training Camp

03 / Reward feedback · Reinforcement learning

Gadget Training Camp

See feedback change a choice

Watch Dogo use a gadget, decide whether to reward the result, and observe the next choice.

Rewards after an action can influence future strategies.

The Last 20%

04 / Outcomes & strategies · Reinforcement learning

The Last 20%

See experience change the next action

Load a route chip, predict and observe Dogo’s action, compare choices before and after a failure, then test similar new conditions.

Past outcomes can influence later choices in similar situations.

Homebound Rescue

05 / Combining three ways of learning

Homebound Rescue

Choose methods for a shared goal

Help a traveler get home by comparing signals, using examples, and adjusting actions after feedback.

Different learning methods address different problems within one task.

Night Boarding Mix-up

06 / Data coverage · Generalization

Night Boarding Mix-up

Find the limits of familiar examples

When night falls at the harbor, inspect boarding decisions, add useful examples, and test with new travelers.

Success in familiar conditions does not guarantee reliability in a new setting.

Story Projector

07 / Context · Step-by-step generation

Story Projector

Explore how a story continues

Change a clue already written in the theater, compare the next candidates, and watch a story continue.

What is already in the context influences what comes next.

The Route That Wasn’t There

08 / Generated errors · Fact-checking

The Route That Wasn’t There

Find evidence for a suggestion

Check each suggested route segment against records and field evidence, then build a supported rescue route.

A fluent, confident suggestion is not necessarily supported by facts.

The Score-Chasing Cleanup Crew

09 / Reward design · Specification gaming

The Score-Chasing Cleanup Crew

Bring rewards closer to the real goal

Try cleanup rules yourself, compare points with correctly placed objects, then revise the reward and test a new room setup.

A high score does not necessarily achieve the outcome people intended.

This is the complete list of missions available to play now. It is updated when a mission is released.