Start with sound ideas
We check the core ideas against textbooks, research, and technical references, and explain what the games simplify.
Our approach & sources
We turn established AI ideas into adventures children can take part in: change something, see what happens, and ask why. Here you can explore the sources and design choices behind each mission.
We check the core ideas against textbooks, research, and technical references, and explain what the games simplify.
Children add an example or change a reward, then watch what happens. Comparing the results helps them explore the connection.
Can a child explain why something happened or try the idea in a new situation? These are goals for our design, not outcomes we can promise from completing a mission.
A computer can find groups of similar examples without being told which group each belongs in.
Drag the halo to link similar starlight signals into groups and bring the radio’s three channels on air.
Chapter 10, clustering and k-means: supports grouping by similarity, not the game’s specific algorithm. Edition cited: 2026-08-23.
Read the original Chapter 10 Clustering overview: grouping unlabeled examples by similarity; the choice of similarity matters.
Google DevelopersClustering overviewWhether the examples cover a relevant type affects predictions for new passengers.
Fly passengers to the home on their tickets, teach Dogo the badge–destination examples, then watch it fly on its own.
Supervised learning: learning input–output relationships from labeled examples to predict new cases.
Google DevelopersSupervised learning§1.6.2, nearest-neighbor classification: predictions use nearby examples and their labels. The game adds its own unknown and tie rules.
scikit-learnNearest neighborsRewards after an action can influence the policy: how the agent chooses what to do next.
Watch Dogo use a gadget, decide whether to reward the result, and observe the next choice.
Second edition, Chapter 1: actions, environmental feedback, rewards, and policies. The mission illustrates a simplified relationship rather than a full algorithm.
MIT PressReinforcement Learning: An IntroductionPast outcomes can influence later choices in similar situations.
Predict Dogo’s choice, then see how running out of power changes what it does on the same route. Finally, test it on a shorter route.
Second edition, Chapter 1: actions, environmental feedback, rewards, and policies. The mission illustrates a simplified relationship rather than a full algorithm.
MIT PressReinforcement Learning: An IntroductionDifferent learning methods address different problems within one task.
Help a traveler get home by comparing signals, using examples, and adjusting actions after feedback.
Chapter 10, clustering and k-means: supports grouping by similarity, not the game’s specific algorithm. Edition cited: 2026-08-23.
Read the original Chapter 10 Clustering overview: grouping unlabeled examples by similarity; the choice of similarity matters.
Google DevelopersClustering overviewSupervised learning: learning input–output relationships from labeled examples to predict new cases.
Google DevelopersSupervised learningSecond edition, Chapter 1: actions, environmental feedback, rewards, and policies. The mission illustrates a simplified relationship rather than a full algorithm.
MIT PressReinforcement Learning: An IntroductionSuccess in familiar conditions does not guarantee reliability in a new setting.
When night falls at the harbor, inspect boarding decisions, add useful examples, and test with new travelers.
§1.6.2, nearest-neighbor classification: predictions use nearby examples and their labels. The game adds its own unknown and tie rules.
scikit-learnNearest neighborsAbstract and introduction: performance in familiar conditions may not transfer to changed conditions. Further reading on generalization, not a reproduction of the deep-network experiments.
arXiv · Research paperShortcut Learning in Deep Neural NetworksWhat is already in the context influences what comes next.
Choose an opening, compare possible continuations, then change the context and see how the story unfolds differently.
Chapter 3, N-gram Language Models: conditional probability and sequence generation. Supports the role of context, not a claim that the game trains a language model. Edition cited: 2026-08-19.
Stanford · TextbookSpeech and Language Processing, Chapter 3A fluent, confident suggestion is not necessarily supported by facts.
Check each suggested route segment against records and field evidence, then build a supported rescue route.
§2.2, Confabulation, printed page 6: generative AI may confidently present incorrect content. This is risk guidance, not evidence of this course’s effectiveness.
Read the original §2.2 A high score does not necessarily achieve the outcome people intended.
Try cleanup rules yourself, compare points with correctly placed objects, then revise the reward and test a new room setup.
Specification gaming (2020): meeting a literal objective can miss the designer’s intent. Supports the distinction between reward and goal, not a solution to AI alignment.
Google DeepMind · 2020Specification gaming: the flip side of AI ingenuityUseful variety and accurate labels help learning. For unfamiliar things, it is fine to be unsure.
Observe, photograph and label things in the garden, then check Dogo with fresh photos.
ImageNet describes the contribution of large-scale image collection, annotation and benchmarking to computer vision. This game is a simplified learning experience, not an ImageNet model.
ImageNetAbout ImageNetSupervised learning: learning input–output relationships from labeled examples to predict new cases.
Google DevelopersSupervised learningReferences help check the knowledge; they do not imply participation, certification, or endorsement by their authors or institutions. The behaviors described here are design goals, not outcomes established by independent research on Mindogo.
Found an issue with an explanation or a mission? Send us the mission name and the specific problem.
[email protected] Gameplay and knowledge notes checked on September 28, 2026. These are design goals, not measured learning outcomes.