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Our approach & sources

An idea you can
put to the test.

We turn established AI ideas into adventures children can take part in: change something, see what happens, and ask why. Here you can explore the sources and design choices behind each mission.

How we turn AI ideas into play

Start with sound ideas

We check the core ideas against textbooks, research, and technical references, and explain what the games simplify.

Make choices matter

Children add an example or change a reward, then watch what happens. Comparing the results helps them explore the connection.

Look beyond finishing

Can a child explain why something happened or try the idea in a new situation? These are goals for our design, not outcomes we can promise from completing a mission.

01 / Clustering · Unsupervised learning

Starlight Radio

A computer can find groups of similar examples without being told which group each belongs in.

Drag the halo to link similar starlight signals into groups and bring the radio’s three channels on air.

Sources and model limits
The action in the game
Drag the halo to link similar starlight signals into groups and bring the radio’s three channels on air.
Limits of the teaching model
Signals are positioned by blink speed and glow duration, then linked by neighboring distances. This is a simplified single-linkage clustering demonstration, not k-means or real radio signal processing.
A learning behavior to look for
Find a matching rhythm in a new set of signals and explain the choice.
View mission details
02 / Examples & labels · Supervised learning

Label Rally

Whether the examples cover a relevant type affects predictions for new passengers.

Fly passengers to the home on their tickets, teach Dogo the badge–destination examples, then watch it fly on its own.

Sources and model limits
The action in the game
Fly passengers to the home on their tickets, teach Dogo the badge–destination examples, then watch it fly on its own.
Limits of the teaching model
This teaching model uses examples with the same badge. No example or a tied answer remains unknown. Flight speed and a passenger’s appearance do not determine its prediction.
A learning behavior to look for
Use the route notes to explain Dogo’s destination, and teach a missing badge when it cannot decide.
View mission details
03 / Reward feedback · Reinforcement learning

Gadget Training Camp

Rewards after an action can influence the policy: how the agent chooses what to do next.

Watch Dogo use a gadget, decide whether to reward the result, and observe the next choice.

Sources and model limits
The action in the game
Watch Dogo use a gadget, decide whether to reward the result, and observe the next choice.
Limits of the teaching model
A small set of gadgets and simplified score updates make feedback and choice visible. Rewards can reinforce unhelpful behavior; they do not guarantee an optimal policy.
A learning behavior to look for
Predict and explain how a change in feedback affects later choices.
View mission details
04 / Outcomes & strategies · Reinforcement learning

The Last 20%

Past outcomes can influence later choices in similar situations.

Predict Dogo’s choice, then see how running out of power changes what it does on the same route. Finally, test it on a shorter route.

Sources and model limits
The action in the game
Predict Dogo’s choice, then see how running out of power changes what it does on the same route. Finally, test it on a shorter route.
Limits of the teaching model
A rule that remembers failed situations illustrates experience and choice: compare the same route before and after failure, then try a shorter route. This is not value-function learning or a full reinforcement learning algorithm; one failure does not guarantee learning.
A learning behavior to look for
Explain why Dogo heads back earlier under the same conditions, then keeps collecting on the shorter route.
View mission details
05 / Combining three ways of learning

Homebound Rescue

Different learning methods address different problems within one task.

Help a traveler get home by comparing signals, using examples, and adjusting actions after feedback.

Sources and model limits
The action in the game
Help a traveler get home by comparing signals, using examples, and adjusting actions after feedback.
Limits of the teaching model
This mission combines previously explored ideas. It is not a general autonomous navigation system.
A learning behavior to look for
Explain which information a step needs and why a particular method fits.
View mission details
06 / Data coverage · Generalization

Boarding After Dark

Success in familiar conditions does not guarantee reliability in a new setting.

When night falls at the harbor, inspect boarding decisions, add useful examples, and test with new travelers.

Sources and model limits
The action in the game
When night falls at the harbor, inspect boarding decisions, add useful examples, and test with new travelers.
Limits of the teaching model
The model finds the nearest example using brightness and texture. It illustrates data coverage and a change of setting. The shortcut-learning paper offers further context; the game does not reproduce its deep neural network experiments.
A learning behavior to look for
Identify missing examples and test changes with cases not used to make the correction.
View mission details
07 / Context · Step-by-step generation

The Story Projector

What is already in the context influences what comes next.

Choose an opening, compare possible continuations, then change the context and see how the story unfolds differently.

Sources and model limits
The action in the game
Choose an opening, compare possible continuations, then change the context and see how the story unfolds differently.
Limits of the teaching model
Candidates and weights are hand-set for teaching, not learned by a trained language model. Generation probability is not factual accuracy. Modern language models typically generate tokens, which need not be whole words.
A learning behavior to look for
Use a comparison to explain which part of the context changed and how the continuation responded.
View mission details
08 / AI hallucinations · Checking evidence

The Rescue Route That Wasn’t There

A fluent, confident suggestion is not necessarily supported by facts.

Check each suggested route segment against records and field evidence, then build a supported rescue route.

Sources and model limits
The action in the game
Check each suggested route segment against records and field evidence, then build a supported rescue route.
Limits of the teaching model
The suggestion and evidence come from a scripted fictional story, not live model output. Insufficient evidence is different from contradictory evidence. NIST supports the risk explanation, not certification of this course.
A learning behavior to look for
Keep supported parts, correct contradicted parts, and withhold judgment when evidence is insufficient.
View mission details
09 / Reward design · Specification gaming

The Score-Chasing Cleanup Crew

A high score does not necessarily achieve the outcome people intended.

Try cleanup rules yourself, compare points with correctly placed objects, then revise the reward and test a new room setup.

Sources and model limits
The action in the game
Try cleanup rules yourself, compare points with correctly placed objects, then revise the reward and test a new room setup.
Limits of the teaching model
Finite-step search illustrates how rewards affect behavior without training a neural network. One test cannot prove a rule reliable in every situation.
A learning behavior to look for
Explain what the rule rewards, what the outcome misses, and how a new setup tests the revision.
View mission details
10 / Collecting and labeling images

The Picture Atlas

Useful variety and accurate labels help learning. For unfamiliar things, it is fine to be unsure.

Observe, photograph and label things in the garden, then check Dogo with fresh photos.

Sources and model limits
The action in the game
Observe, photograph and label things in the garden, then check Dogo with fresh photos.
Limits of the teaching model
This game compares authored visual features, not photo pixels. It does not train a real vision AI or an ImageNet model.
A learning behavior to look for
Can the learner find missing views, label them correctly and check results on fresh photos?
View mission details

About these sources and this product

References help check the knowledge; they do not imply participation, certification, or endorsement by their authors or institutions. The behaviors described here are design goals, not outcomes established by independent research on Mindogo.

Found an issue with an explanation or a mission? Send us the mission name and the specific problem.

[email protected] Gameplay and knowledge notes checked on September 28, 2026. These are design goals, not measured learning outcomes.
Reference / Stanford CS229
CS229 Lecture Notes

Stanford University · Course notes

CS229 Machine Learning

CS229 Lecture Notes
Tengyu Ma · Andrew Ng

Stanford University · CS229
Version cited: August 23, 2026

Visit the Stanford course website

What the source supports

The notes describe clustering as grouping similar examples using features of the data, without predefined class labels. Chapter 10 introduces k-means as one way to do this.

How it informs the missions

In Starlight Radio, children adjust the grouping rule and observe similar rhythms forming groups. In the first act of Homebound Rescue, they compare rhythms, paths, and waveforms to group unlabeled signals into channels. Both make grouping by similarity something children can observe and explain.

Limits of the reference

The radio setting, rhythm features, and grouping rules are teaching choices, not an implementation of the chapter’s k-means algorithm. The notes support the underlying idea, not measured learning outcomes in children or endorsement by Stanford University or the authors.

Reference / NIST AI 600-1
Artificial Intelligence Risk Management Framework: Generative Artificial Intelligence Profile

Technical report · 2024

Generative AI Risk Management

Artificial Intelligence Risk Management Framework: Generative Artificial Intelligence Profile

National Institute of Standards and Technology
July 2024

DOI: 10.6028/NIST.AI.600-1

What the source supports

The report describes the risk of generative AI presenting incorrect content with confidence. Explanations and citations can also be fabricated. Fluency and reliability therefore need to be assessed separately.

How it informs the mission

In The Rescue Route That Wasn’t There, children check a suggestion against records. They can leave a claim uncertain when evidence is missing and revise the route when evidence contradicts it.

Limits of the reference

This report supports the underlying AI idea. It is not a study of learning outcomes in children, and it does not certify or endorse Mindogo.